Archive for October, 2006
« Previous EntriesHappy Halloween (Events)!
Saturday, October 28th, 2006It’s that time of tear again, Halloween. You know what that means: For the kids, sickeningly large amounts of candy that keep them on a sugar high for months. For the college students, an excuse to go get so drunk, they won’t be able to go to class for a week. And for the gamer’s […]
Changes Through Time of the Gaming Guild
Wednesday, October 25th, 2006My early days of gaming guilds took place of Battle.net with the old Starcraft and Diablo guilds. Those were different days for would-be organizers of online guilds. Creating a guild consisted merely of creating a cool acronym and plastering it on the beginning of your name. That was the easy part. Next you had to […]
Game Making and the Importance of the Design Document
Sunday, October 22nd, 2006There are many people out there who wish that they could create video games. While many of those are two lazy, or don’t have the resources or time, to go out and learn any programming language, a large variety of game making programs are out there to help them.And so they download such programs as […]
Germs, Fevers and Video Games
Thursday, October 19th, 2006Alas, a week into my blog and already I’m making a post late. I do, however, have an excuse; Over the weekend I came down with a bit of a cold. I had a fever, sore throat, etc. etc. But it did give me a rather interesting insight that I thought I’d share. My post […]
Review: Puzzle Pirates
Saturday, October 14th, 2006Puzzle Pirates is a game made by Three Rings Design which defies typical Massively Multiplayer Online games in that it doesn’t revolve clicking, and then going and getting yourself a sandwich while your alter-ego slays a monster. In a way, it created its own genre as the first Massively Multiplayer Online Puzzle Game. As strange […]
Reviewing Criteria
Friday, October 13th, 2006By saturday I should have posted my first game review. Before doing so, I figured I’d make a post explaining the criteria under which all reviews of mmo’s will be judged:
Grind: Let’s face it, most MMOs revolve around some kind of level grind. The game developers need to create a balance with their grinding so […]








