Archive for March, 2007
« Previous EntriesMaple Storytime, again.
Tuesday, March 27th, 2007So, I was convinced yesterday at my lunch break to download Maple Story. I played in the closed beta, but got frustrated with the game’s slow pace.
Upon playing again I joined the new server. I was slightly amused to note that they are about three or four times the number of quests of noob island […]
Welcome to the land of Perry
Sunday, March 25th, 2007David Perry is a name I would expect to be at least vaguely familiar sounding to a lot of gamers. He’s been in the biz quite awhile and made a lot of games including the Earthworm Jim series, smash TV, and (one of my favorites) Cool Spot. (You played the 7-UP dot).
Currently, he’s moved his […]
More time in the Sandbox: HOME
Monday, March 19th, 2007I recently watched a trailer for Home on the Playstation 3. It was almost enough to make me want to get a Playstation 3.If it weren’t for that huge price tag and my lack of an income anyway.
Home in the most basic form is a giant chat room for Playstation 3 users with full customizable […]
Playing in the Sandbox: Spore and Lego
Thursday, March 15th, 2007The genre which is becoming known as sandbox games is one I’m getting pumped over at the moment. I tried Second Life briefly and, although the game had great potential, was rather disappointed. Their controls were complicated and everything was far too commercialized.
At the moment there are two games I’m looking forward to. The first, […]
Persistant Browser Based Games
Monday, March 12th, 2007Back before I had a good computer that could handle games with any semblance of graphics or CPU usage, I used to play a lot of Browser Based RPGs. Regardless of the simple graphics and equally simple gameplay, many of them were quite fun.
Now-a-days a couple things have happened. The first is that a flood […]
Attention to Detail while Programming in C++
Friday, March 9th, 2007Now, obviously paying attention to the details while you’re programming is always important. I hate getting reminds of this however.
I’m currently working on a simple program using functions for my C++ class. It reads characters from a file, analyses them and then prints what type of character it was from a short list of categories.
I […]








