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      Player vs Player Conflict in Pen and Paper Roleplaying Games

      By Ravenhawk | July 8, 2007

      Normally in Roleplaying games, you see parties come together that include such things as: A paladin, a necromancer, a rouge, a priest; All on the same quest with completely different alignments and personalities, many conflicting. But does this ever cause a problem? Not really. For the sake of their quest and party unity, the fact that these people should be at eachother’s throats never really comes into play.

      In the campaign that I’m currently playing my necromancer (Who, like all good necromancers, is very deranged and evil) was partying with a bard and a monk. The monk objected to killing anything, ever and had a very short temper. Because of this, she was constantly at odds with my character who she found creepy. Eventually, this came down to outright attacking him, right when we were in the middle of combat against some highwaymen. She was slaughtered, and the bard, seeing the party member he actually got along with slaughtered, ran away. Our next session was spent rolling new characters for the other two players.

      While making new characters is a pain, the conflicts between characters, I think, makes the game a lot more interesting. And the characters (those who live) become a lot more involved and developed if you actually take the effort to play them according to their personalities.
      However, does this mean you should go around all the time in parties that will just be killing eachother? Well, if your group likes rolling characters, sure. I’m hoping this next group of characters will get a long a little better with my character, as, while I am amused with the notch I added to the top of my character sheet, I wouldn’t really want it to get a lot of friends.


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      Topics: Tabletop Games |

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