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What Game Masters and Managers have in common
By Ravenhawk | August 28, 2007
So, I just read this post over at Coderific about What Game Masters and Managers have in common. It seemed an awesomely insightful and wonderful post… for someone who isn’t a normal Tabletop gamer. Obviously the post is aimed at those who don’t game much (or at all) for to those of us who have (and have a GM who doesn’t suck.) it’s pretty obvious.
If a Game Master doesn’t have good people management skills, they can quickly find their campaign falling apart as arguments break out between their characters. (Due to everything from PVP to who gets the last Dew) They also need to figure out how to take a group of people with diverse skills and get them to work together to complete a common goal.
As painfully obvious it all seemed to me, I guess if you haven’t had experience with a good GM, (or good management) it is quite the interesting point to think about. All things considered, the world would definitely be a better place if all our managers were required to run a campaign or two before actually being put in charge of people. And the higher in management you go, the more epic of a campaign you’re required to run.
The day gets slow, you can ask your supervisor to give you a retelling of his mighty campaign and the glorious deeds he set forth for his players. If nothing else, it would at least make the job more interesting, don’t you think?
Tags: Tabletop Games, Game Design, Games, Coderific, Game Masters, Management, PVP
Topics: Tabletop Games, Game Design, Games |








