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    • Archive for June, 2008

      Building Living Worlds

      Saturday, June 21st, 2008

      A “Living World” is something that many game designers would love to claim to have created. It’s a common problem that many designs try to solve; How to create the illusion of a dynamic, living world on a mostly static platform?
      Many games try to achieve this lofty goal, a dynamic, apparently ever-changing world which […]