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    • Cellular Phone Games

      By Ravenhawk | August 7, 2007

      Having joined the mobile age not too long ago, one of the first things I did when I got my phone to check out the games on it. Of course they were just demos, but among them was Zuma. Those unfamiliar with Zuma can do a google search and find it all over the place. I personally liked to play it on MSN games even though you have to use internet explorer.

      Zuma has always been one of my favorite little flash games. Because of this, I was very disappointed after playing it on my phone. I’m sure they could have done a better port of it. The game play, which on the PC is fast paced as your control is with your mouse, was very slow and choppy. The graphics, which aren’t all that complicated, had become horrendous. I know the cell phone could do the better graphics as the other demos were 3D racing games.

      Overall it was a sad experience. The problem is that people making the cell phone games assume that just because you’re playing on something that isn’t necessarily a gaming platform, you’ll settle for subpar gaming. This should be true, to a point, but as cell phones get more advance and definitely are no longer just for making phone calls, I think they should put a bit more thought into their cell phone games. With just the four “arrow” buttons and my center enter button, one could easily have enough control buttons for an old school RPG, for instance.

      I probably won’t look too much into the games as I see my phone as a communication device, not a gaming tool (and the games cost too much) but if I ever find time to learn flash, I’d totally make a game which could be played on ze cell phone and didn’t suck….


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