Roleplaying Character Journals
By Ravenhawk | March 9, 2008
One of the tabletop games I’m currently involved in is an air pirate campaign that has us sailing about, pillaging what we like, and generally being good little privateers. The GM knows a good bit about actual pirate history, so he likes to keep us acting a (relatively) realistic fashion. As such, being captain, I keep a log book in which I keep track of our food stock and other supplies as well as what we take from our various plunders.
Awhile after each session the GM posts a session review on the google group which he made for the group. He asked that the captain and one other person post character journals of what went down. While they are occassionally a bit of a hassle since I’m not always in the writing mood, I do think that, as a whole, the character journals are a good thing.
Not only do they serve as a useful reminder for what has happened in the past, but they help players to get to know their characters. They also serve as a good place for between play character development. Having your character reflect on the exploits that they have so far endured is a good way to figure out exact how your character thinks or to alter that thinking. Especially when you have longer term character development plans for a character that would take them a good way from their starting mental state.
As a whole, I thought that the character journals were a good idea. Even though I was the only one who didn’t have them as “optional” I’ve still enjoyed writing them. I’d be somewhat curious to find out if other people have used similar tools for development of their characters. So, drop a comment or email if you feel like telling a story.
Tags: Tabletop Games, Games, Character Development, Rixses, Role Playing Games, RPG
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